Video Game Review – Magical Quest Staring Mickey Mouse (Super Nintendo)

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Magical Quest Starring Mickey Mouse NA Version (JP & EU use the same photo)

      Mickey, Goofy, & Donald are playing catch with Pluto, when Pluto chases a ball into the forest. Goofy goes to look for him, and when he doesn’t return, Mickey goes after both of them. I guess Donald (shown only in silhouette) was happy to let you all die. He’s written out of the script except for that cameo in the beginning cinematic.

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      Taking control of Mickey, you learn the controls before running into a Wizard’s house who tells you he saw Pluto taken away by Emperor Pete’s forces. He tells you to give up looking for your dog, but when you refuse, he decides to help you by spreading helpful boxes across the land. He will also give you some powerful costumes later.

      Control wise, you can jump on enemies and make then dizzy. While dazed, you can pick them up and chuck them like a Koopa shell to take out more enemies, and you don’t have to worry about it hurting you if it bounces back. You can also pick up blocks and toss them the same way, but you must be facing the right or left of the block to grab it; it won’t work if you are above or below it. You can’t hold enemies or blocks out in front of you to prevent damage, either; all enemies and projectiles go through it and hit you, so you have to throw them. You also need to pay attention to which blocks you need to jump on so you don’t accidentally remove a platform you need, otherwise you have to walk about 3 screens back then return to get the block to reappear. You can pluck fruit seeds from the background and throw them, then they suddenly develop wings and fly up. You have a brief window to jump up and hold onto them before they take off. Once you grab hold, it flies diagonally upward in the direction you are facing.

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Mickey flies through the air, waiting for the flying chickens to run into him.

      Coins can be used to buy items at the item shop. The shop has hearts to refill your life, an extra life, energy for your costumes, items that cut the costume meter in half, and a heart container that allows you to get hit one more time for the rest of the game. You can also collect some items for a score, but the score does nothing in the game since you have unlimited continues.

      As the 2nd level begins, you are given a magic turban. Select the Turban icon with the L or R button (the game doesn’t pause) and then change into it with A. Mickey goes behind a curtain, then comes out changed and ready to do battle. Your turban allows you to swim underwater easier and faster, and also fires energy shots, but you have a meter for it that makes it’s use limited. You can also charge the shot for up to 4 different blasts. You can eventually buy an item at the shop to be able to use it twice as much, but it’s so expensive it will be a while before you can afford it.

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At the beginning of the 3rd level, you get the Firefighter costume. This allows you to shoot water from your hose. In addition to hitting enemies, it can also put out fires (which only happens in level 3) and move blocks (even blocks in the air) to get into holes or jump to other platforms.

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In the 4th level, you get the Climber’s Outfit. This is a grappling hook that allows you to swing along the ceiling and even pull yourself up onto any platform above you. It has no meter and can be used indefinitely. You can pull enemies and blocks to you, also. When you die, your meter for all your costumes goes back to full.

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      Mickey’s Magical Quest is a very easy game, but that’s understandable since it stars Mickey Mouse, a character for younger children. Also, it doesn’t penalize you for anything, which is good. You have unlimited continues to start at each sub-level, your meter goes back to full after every life, and you don’t lose any of your coins when you die.

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Mickey Vs Emperor Pete

      The bosses are pretty large and also very fun. The most annoying battle was a giant bird, as you had to sense when it would fly at the screen, then quickly dodge the enemies on the ground and jump up and hold onto a ring. If you failed, it was an instant death. The toughest part of the main game came in Level 1-2, where you must run on top of a falling ball to prevent yourself from falling into spikes. However the ball changes in speed constantly, so sometimes you’re trying to keep up with it, only to run off it as it slows and you fall into the chasm below. Easily the most annoying part of the game, but luckily it only happens once.

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You have to grab one of the two floating blocks by quickly switching into your Climber’s Gear,
or else it’s instant death for you.

      After each boss, a ghost of Pete flies away, indicating he was controlling them. Finally, you face Emperor Pete, who is extremely large. You don’t want to touch him at all, or use the Firefighter Outfit, as Pete responds by using an attack that is harder to dodge. In just about 2-3 hours, my first adventure with Mickey was already over. There were a few parts here and there where you die a few times before just using trial and error to solve it, but with unlimited continues, it’s hard to complain of any difficulty.

      One of the most wasteful opportunities are the enemies. A few of them only show up 3-4 times on one screen total, and then never again. Why bother making an entirely new enemy just to only have it appear for a few seconds? They should have used them more or created a few more levels for more of them?

      That’s all there is to the game. There isn’t much else to describe.

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      Challenge: 9 out of 10
This was made to be simple, but there are a few times that the design made it obvious they forgot to dial it back, such as the ball run and instant death boss above. They also have a hidden heart container you can only get to with the Climber’s Gear, but it requires precision on something that’s hard to use swinging across a ceiling with no floor (so lot’s of instant death).

      Story: 3 out of 10
Sorry, but the Super Nintendo had been out for a bit now, and the story is very bare and just an excuse to play the game. They all least have the Wizard talking helpful exposition at the beginning of the game, but otherwise, he shows up to give you a costume, Goofy shows up to give you the Climber’s gear, and then you get an ending.

      Fun: 20 out of 20
Despite being easy in most parts, it’s still enjoyable to play. The use of throwing blocks and using the costumes makes for some variety to make it stand out from most other platforming games.

      Control: 9 out of 10
The game is really easy to learn. The only thing that is difficult to learn the controls for is the Climber’s Gear.

      Music: 7 out of 10
The music is very cheery and engaging, but only slightly below the quality that would want me to listen to it’s soundtrack on my own.

      Graphics: 10 out of 10
Everything looks bright and colorful. Every boss is very large and detailed. The backgrounds are well done and all enemies have many animation sets.

      Replay Value: 5 out of 10
The game is quick to play through. Because it’s over so quickly, you’ll most likely forget most of it and play it again some time later. Since the game doesn’t force you to play through it to the point of repetition and boredom, I can see it being picked up again and again.

      Extras: 2 out of 10
There is a cheat code to get every coin, heart, and costume at the very beginning, plus 990 seconds on the timer for every level.

Total Points: 65 out of 90

This is the shortest and easiest review I’ve written because there isn’t much to describe. Ultimately, Mickey’s Magical Quest is a game for younger kids, but also for those who just want a quick, one-night game that provides some fun and relaxation.

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