So, just messing around with editing the opening and ending stories of Battletoads / Double Dragon. Enjoy.
This is the first part of my Battletoads / Double Dragon review. Here I look into all 4 systems the game was released on (Super Nintendo, Genesis, Nintendo, & Game Boy) and not only explain why it was an amazing game, but, despite the fact all 4 games look psychically the same, I compare the strikingly different game play differences between them.
This is the first episode in a through review of every single Battletoads game in the short lived franchise. I did not skip episodes 22 – 24, I just didn’t finish playing those games yet. So, until the episodes start airing in order, enjoy the original game plus the Game Boy original in the 1st of 3 episodes.
So, you know how to play Bahamut Lagoon, and you know why it rocks, but it also has an equal number of flaws. So, watch the final episode review of Bahamut Lagoon.
I found it amusing that no matter how many of your people die, they will all return the next level, and this happens with the bad guys, too. You thought you killed Lestat, but he and a few other bosses come back 1 or 2 more times. It’s an ongoing war where no one ever dies. Yet, somehow, Sauzer dies in a cutscene, because death is irreversible only in cutscenes.
You will hear the same music for every battle. Every. Battle. Tons of music, but the same battle music the entire game.